I’ve not too long ago been questioning, how are you going to “induce participant behaviour” in a online game
An instance of what I’m pondering of is when a participant makes use of a capability like “rage” or “berserk” the place their character ought to lose rationality, by utilizing visuals and sound I wish to make the participant suppose much less about technique or techniques.
It might be just like a standing impact nevertheless it wouldnt be a standing impact within the conventional sense. It might be one thing extra psychological which makes the participant (ie. the human taking part in the sport) the place it induces feelings. The standing wouldn’t impact the avatar itself, it ought to change visuals and sound with out getting of their manner however nonetheless inducing a “behaviour” of not pondering via issues earlier than doing it.
How ought to I am going about studying one thing like this and the way ought to it’s carried out to a sport?
Have in mind, the concept of “berserk” is solely an instance, I intend to use this to skills which induce serenity, curiosity and tranquility in a while.
Is there a greater solution to outline this when it comes to sport design?
Is there anywhere I can examine this in impact or one thing comparable?
What are the constructive and adverse results on each the sport and the participant when utilizing this?
How can it these results be prevented or lessened over time?