Brawl Stars has confirmed to be a well-liked sport over time, and it is at present celebrating its fifth birthday. In that point, a staggering 170 billion matches have been performed. That is quite a lot of tapping away on telephones.
Preserving gamers engaged over an extended interval is not simple, and remaining fashionable with lots of people is much more tough. Over at Supercell, quite a lot of the sport’s continued success is partly credited to the group administration being in fixed conversations with the group.
To debate the hows and the whys, we spoke to Dani, one of many people engaged on Brawl Stars’ YouTube channel.
Are you able to introduce your self and your position on Brawl Stars for our readers, please?
Hello, readers, I’m Dani. I’m one of many Brawl Stars group managers and also called the man within the huge rabbit costume from our newest replace video on YouTube.
Are you able to inform us about how essential group administration has been for the success of Brawl Stars?
Most of the gamers don’t know, however the Brawl Stars staff had thought of killing the sport as a result of the efficiency through the beta wasn’t nice. At the moment, the staff had a special lead and imaginative and prescient for the sport (I wasn’t even a part of the staff but, however I used to be already a participant, although).
Frank (additionally identified from our replace movies!), who was a lead in a special staff, stepped in and introduced an infinite listing of issues on why this sport shouldn’t be killed, which made the Brawl Group and the Management staff provide Frank the lead place.

Frank did settle for that, however with the situation that Brawl Stars can be a community-centred improvement sport, and for the reason that final months of beta till immediately, that has been the mindset for the staff. There may be A LOT MORE to that story, and these two paragraphs don’t do justice, however they’re simply for example how important group administration is for this mission as a result of it’s embedded in every little thing we do.
So total, group administration is basically essential! I can’t actually measure how a lot, however there may be quite a lot of proof that exhibits how the Brawl Stars group is instantly related to the sport efficiency (there’s additionally proof on how they AREN’T related typically, however that’s not what this query is about :D).
Additionally, Brawl is among the most risky video games we now have reach-wise. If you happen to take a look at the curiosity numbers from Google Tendencies or any attain/buzz monitoring platform, you’ll be able to see how Brawl often fluctuates from excessive peaks to low lows, whereas each different (Supercell) sport tends to comply with a flat line.
Which means that when we now have huge information or one thing thrilling occurring on our social media, there are tens of millions of individuals speaking about it, and we often go trending in every single place.

This additionally implies that if we DON’T have something to speak about, the curiosity retains dropping. This was a bit wilder at first of the 12 months, however lastly, after the Starr Drop/re-engagement calendar replace, we managed to enhance our retention. So, gamers who returned/put in Brawl not too long ago are actually staying within the sport (or a minimum of an even bigger share of them).
Apart from that, we now have an unlimited group of content material creators who assist us obtain all these loopy numbers, to not point out the hundreds of extremely proficient fan artists and passionate gamers who create wikis/content material about our lore, characters, and rather more.
Are there any examples of main modifications over the previous 5 years which can be player-led?
If we’re speaking about main modifications, I can choose two gadgets:
Once we eliminated packing containers/gacha from the sport, our number one criticism was: “convey packing containers again”. And we’ve reintroduced gacha to the sport (not in the identical trend – it’s now an engagement function slightly than a monetization merchandise), and as I mentioned earlier than, our retention and engagement have gone up fairly considerably.
The opposite change was relating to Gears, a development merchandise we’ve added to the sport, and since its launch, it has been one of many greatest ache factors locally. We did rework the system and made it higher, and despite the fact that it hasn’t considerably improved our metrics, it a minimum of cleared this from being a sizzling (and adverse) matter locally
These have been in all probability probably the most vital modifications we now have achieved based mostly on group suggestions, however on prime of that, we now have a number of group Pores and skin campaigns yearly (with #SupercellMake), Brawler mechanics, maps, lore strategies, and sport mode concepts, just like the 5 versus 5 we’ve simply added in our newest replace.

Additionally, I’m liable for mentioning the gamers’ point-of-view to each function and alter we make within the sport, and there are at all times tweaks made based mostly on what our vocal group is speaking about, together with high quality of life modifications, bug fixing, balancing, and so forth…
In fact, we are able to’t do every little thing they ask for, however we’re consistently studying and discussing subjects with them, and it helps information quite a lot of our selections.
In 5 years, Brawl Stars has seen quite a lot of modifications, whether or not that is to gameplay or monetisation. How do you check these modifications out and gauge participant response?
Properly, we’re a dwell sport, so lots of the exams are dwell (#yolo). However jokes apart, we run quite a lot of surveys, focus teams, A/B exams, and so forth that permit us to know and predict the end result of our upcoming modifications and options.
We are also consistently asking our group on our social channels and in-game what they like or dislike about our present techniques, and that is used as a base to design enhancements or a totally new system. The identical goes for our content material creators; we typically present them early and work-in-progress designs in a personal group to see how they react, as most of them are actually passionate gamers as effectively.
And, after all, being a passionate participant myself and having been with this group for five years, I can typically put myself of their footwear and predict what response gamers must no matter we launch on the market.
How have you ever discovered cultivating a group for a worldwide sport?
I’ve labored in different world video games, however I suppose the distinction with Brawl is the dimensions of how huge this group is.
It’s every little thing. It’s actually thrilling, typically bizarre, and typically worrying, haha. Once we are trying on the numbers from the workplace, we are able to’t actually see the entire image or how many individuals we’re impacting, however when you go to a neighborhood occasion, or simply typically strolling on the road and somebody shouts “Brawl Stars!…,” is one thing actually mind-boggling to expertise…
I had individuals placing notes below my door asking for gems (STOP DOING THAT!), getting bizarre seems in eating places, and other people taking part in Brawl Stars beside me on the prepare as a result of they acknowledged me. So these are a bit bizarre however humorous nonetheless. However after we are at a Brawl Stars occasion just like the Brawl Stars World Championship at Dreamhack in Jonköping or related occasions, it’s actually heartwarming to speak and work together with all of the followers face-to-face.
However after all, as in any gaming group, particularly a passionate one, if one thing is controversial or not nice from a participant’s perspective, we do get quite a lot of warmth. Many of the adverse suggestions is okay and comprehensible, however there are at all times individuals who go too far and make it private. Fortunately, they’re a very small minority, however sadly, they do exist.
With so many various kinds of gamers, you have to get quite a lot of conflicting suggestions. How do you determine who to take heed to? Is it merely data-driven, or is there a component of your personal private judgement in there?
There’s a sure extent of “private judgement,” however despite the fact that typically it’d really feel like an unfounded intestine feeling, it’s not. We’re educated to learn EVERYTHING, realizing that the suggestions we see on Social Media is from a particular subset of gamers who’re keen to seek out us on-line, subscribe, after which remark. So it is the highest few % of our most essential gamers. However our job is to extrapolate from this group, perceive the 1% vs the 99%, and convey that suggestions to the staff.
It actually relies on the case additionally…often in terms of sport balancing or opinions about artwork; these are fairly subjective, so information does assist rather a lot with validating a few of the suggestions. Nevertheless, the group is basically good at flagging potential points! So a lot of the enhancements or modifications come from their suggestions, after which it’s as much as us to investigate it additional, verify the problem, and alter/enhance if needed.
However there are additionally circumstances the place it’s only a actually cool thought and effectively introduced that will get our consideration immediately (there was one participant who despatched us a printed deck with ONE HUNDRED IDEAS for Brawl). Our designers had a name with them, and the participant proved to be fairly good and insightful.
It’s only a matter of studying their posts/suggestions each day so you’re at all times on prime of the developments, bugs, and every little thing. As soon as we’re conscious of what’s being mentioned round our sport, we are able to sit down, evaluate with what we see in our information, and reprioritize issues if we see needed.
However even when the subject is conflicting and subjective, typically there are methods to please each side… for instance, I’ve simply requested the group how they want a sure marketing campaign to be run and gave them 2 choices. Properly, the outcomes are just about 50/50, so what we’ll do is simply hold rotating between these two choices. That is the tweet btw: (#followme)
Third time’s the allure
Within the newest #supercellmake for Colt, we had no theme, and I feel it turned out fairly properly… proper?
Do you favor a set theme per marketing campaign or no theme in any respect? (we’ll ensure to state it’s a 149 gem pores and skin if we go together with no theme)
Decide one choice and…
— Dani (@Dani_Supercell) December 11, 2023
What have you ever discovered throughout your time at Supercell that you’d cross on to different builders/group managers as recommendation?
If I may convey up three takeaways from my journey as a CM within the trade, however principally at Supercell, I’d say {that a} huge a part of the group supervisor’s job just isn’t speaking with the precise group however really educating the staff and the corporate to have this player-driven vein in every little thing they do. Being empathetic and understanding how what you’re growing will affect the participant is priceless, and I’d say that there’s at all times room to realize sport/firm targets with out upsetting and disrupting the gamers. It’s not simple, although, however we’ve achieved it a number of occasions already.
The second is that the longer I’m on this position, the much less I really feel that there’s a necessity for me, as an individual, to be on the market interacting with the group on social media. Don’t get me mistaken, I do assume it’s helpful, and it does present to the remainder of the individuals that you’re keen to hear and reply, however the affect of answering one particular person participant doesn’t appear productive for the reason that group is so huge.
I’d as an alternative acquire all of the suggestions on the market, convey it as much as the staff, and, with this data, enhance future modifications to the sport in order that the group would really feel heard as a result of the product we put out is already taking into consideration their doable issues. Additionally, I’d attempt to handle a lot of the greatest group points in a broader manner, both by a video, speaking to content material creators, or a giant piece of stories.

And third, which is my core perception that what makes a group poisonous or adverse is ignorance (this can be a good headline, btw), however that’s not the group’s fault. All of us have seen wild statements on the web from individuals who do not know what they’re speaking about, proper? So, as a participant, your opinion is completely based mostly on what you see occurring within the sport in entrance of you or regardless of the sport communicates.
Gamers don’t know what the scenario is with the corporate, with the sport, the reasoning behind a selected determination, how a lot dialogue there was a few sure matter earlier than a function got here to life, what the purpose of some modifications, and so forth. There’s simply a lot, however SO MUCH context they’re lacking that it’s logical to hyperlink the dots themselves and assume issues. If in case you have the information, know the context, and know the place a call is coming from, you’ll be able to nonetheless both like or dislike it, however it DOES change the best way you discuss it and eliminates a lot of the emotional layer that comes with suggestions.
I hold listening to within the trade that “some individuals will at all times be haters,” however ironic sufficient, that’s the very same ignorance I’ve simply talked about. It’s an assumption of a participant’s behaviour based mostly on one or a few messages with no context/background in any respect. I’m positive attending to know the gamers and the place their opinions are coming from would change the builders’ opinions the identical manner a participant spending every week with a dev staff would change theirs. NOW, the problem is… how do you individually know each single participant, and summarise months of discussions in a single publish? I don’t know but, however I’m making an attempt my finest to take action. ????
Good segue, although! So, in an try to unravel the issue talked about above, we’ve simply created this video podcast collection known as “Time to Clarify,” the place we collect plenty of questions from the group and discuss quite a lot of the present trending subjects. The purpose is to clarify a little bit of what occurs behind the scenes and why we now have achieved sure issues with Brawl. It’s tremendous lengthy however offers quite a lot of insights and context to probably the most engaged/vocal gamers, who will then disseminate this data to the remainder of the group. Our newest episode was really about group, so test it out!
One of many benefits of a format like that is that we allow our most engaged gamers to not solely perceive what we’re doing and why we’re doing it, however it additionally results in them with the ability to share this data with different gamers on our behalf.
The latest change to Brawl Stars was the arrival of Hypercharge. How has participant suggestions been on this, and have you ever made any modifications based mostly on what they’ve mentioned?
We’ve simply launched a brand new replace with our new month-to-month Brawl Cross, really, however that may solely be dwell in January. We’re able to make modifications if wanted, however after all, we need to see the way it goes first.
Concerning Hypercharge, we did tweak the function a bit based mostly on group suggestions. The value for gems was too excessive, so we’re releasing them at a reduced worth now. The design of the primary batch of Hypercharges didn’t really feel tremendous thrilling for the group, so the brand new ones are already taking this under consideration and have been higher obtained.
The preliminary response to Hypercharge was very loud as gamers have been nervous about this being a P2W (pay-to-win) merchandise or an instant-win button, which isn’t the case. As soon as they really managed to mess around with that, the suggestions was extra optimistic than adverse. Even the Brawl esports gamers got here again and mentioned that they actually get pleasure from this mechanic now and that it provides extra depth to the matches. We would not get as a lot hype as we anticipated, however it appears the function is performing effectively.
If any of our readers are huge Brawl Stars followers and need to present suggestions, the place is the very best place for them to go to have their voices heard?
We’re consistently studying the feedback on our posts on Instagram, Twitter/X, Reddit, Discord, YouTube, TikTok, Fb, and typically from notes dropped below our doorways (STOP IT!). So yeah, undoubtedly, our social channels and teams are one of the best ways to speak to us. A number of our staff members are consistently studying these and we frequently share some posts in our inner channels!