It’s been a tumultuous week on the planet of Helldivers 2, which noticed the sport’s first steadiness patch nerf its finest loadout, an related backlash, and, most not too long ago, a call-to-arms to unlock mechs. Now, developer Arrowhead has addressed the backlash particularly, and signaled plans to vary the sport in consequence.
First, some background. This week’s patch 01.000.100 nerfed the Breaker, Railgun, and Defend Generator Backpack, three gadgets thought of important to larger issue play and Helldivers 2’s finest loadouts. But it surely additionally buffed weaker weapons and stratagems, together with the Flamethrower, Laser Cannon, Punisher, and the 380mm and 120mm Orbital Barrages.
It was the nerfs to the Breaker, Railgun, and Defend Generator Backpack that sparked essentially the most vociferous dialogue throughout the Helldivers 2 group, given their reputation. On larger difficulties, Helldivers 2 throws an usually overwhelming variety of highly effective enemies at you, a lot of which require hard-hitting weapons and stratagems to take care of. The Railgun particularly was a well-liked choice for taking over Helldivers 2’s hardest enemies, such because the closely armored Bile Titan and Charger.
For the reason that launch of the patch, gamers have complained about struggling to take care of these heavy enemies and their obvious elevated spawn price on more durable difficulties (it’s price noting a few of Helldivers 2’s most useful assets are locked behind the more durable difficulties). Social media and the Helldivers subreddit and Discord have seen a variety of screenshots and movies displaying a fairly ridiculous variety of Titans and Chargers on-screen without delay, with gamers expressing their disbelief.
What are we alleged to do with 5 bile titans and seven costs spawning abruptly on a tiny eradicate missions? | #Helldivers2
? KuronekoBestGirl pic.twitter.com/kCwL6PoFJ2— HELLDIVERS 2 Updates (@Helldivers2HQ) March 7, 2024
In response, Arrowhead issued a put up on the Helldivers Discord to say it plans to make heavy enemies simpler to take care of, each by way of their spawn price and well being, in a hotfix. The hope is gamers will be capable to kill these enemies “with a single well-placed shot”, Arrowhead stated.
Right here’s the assertion in full, from Arrowhead group supervisor Spitz.
“Hell-o, Divers! I needed to take a second this afternoon to allow you to all know that we have heard your considerations over the previous few days relating to enemy spawns, enemy armor, and the flexibility to kill these enemies. As we have stated earlier than, our groups are all the time taking in participant suggestions and taking a look at how we are able to tweak the sport to make sure that it’s truthful, gratifying and supplies the very best expertise for everybody.
“I can verify that we’re at present taking a look at adjustments to the spawn charges and well being swimming pools of heavy enemies, and will probably be trying to unfold them out extra to stop massive spikes of more durable mobs showing on the identical time, in addition to making them a bit simpler to carry down. This variation ought to exit in a future hotfix – no date as of but.”
Arrowhead added that it forgot to say a buff to the EAT-17 and Recoilless Rifle Stratagems within the replace 01.000.100 patch notes.
“As well as, we forgot to say (oops) that the EAT-17 and Recoilless Rifle not undergo from a 50% injury lower when hitting an armored enemy at a ‘look angle’ that deflects the shot,” Spitz continued.
“Mixed with the upcoming adjustment to well being and spawn charges, this could make the bigger enemies a bit much less widespread, as a substitute spawning extra ‘chaff’ enemies to help them, and may permit gamers to carry these enemies down with a single well-placed shot. Hopefully this results in much less situations of countless kiting and gamers being left with none efficient weaponry to kill more durable enemies.
“Thanks as all the time to your persistence!”
Whereas the group waits for this hotfix, some gamers have discovered the not too long ago buffed Flamethrower an efficient weapon in opposition to the pesky Chargers particularly, though the tremendous robust Terminid stays a brutal opponent on more durable difficulties. Face off in opposition to a number of Chargers and, nicely, you’d higher hope the group has a 500KG bomb or three useful.
In the meantime, Arrowhead simply unveiled Helldivers 2’s upcoming premium Warbond, dubbed Chopping Edge. It consists of new weapons, new armor units, new capes, and new emotes.
Helldivers 2 has change into one of many shock hits of 2024 since launching in February, topping the charts on Steam and reportedly promoting round three million copies. In keeping with a minimum of one analyst, it is nonetheless rising. Take a look at IGN’s Helldivers 2 evaluation to search out out why it is taking place so nicely, in addition to the finest loadouts.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at [email protected] or confidentially at [email protected].